September 15th, 2009
A new issue of Transformative Works and Cultures is up. I've only read/skimmed a few of the articles so far, but the one I was most drawn to is Suzanne Scott's "Repackaging fan culture: the regifting of ancillary content models." In her definition:
Ancillary content models, which are typically constructed around television series with cult or fannish appeal and located on the show's official (network-sponsored) Web site, offer audiences a glut of "free" narrative and behind-the-scenes content in the form of Webisodes, Web comics, blogs, video blogs, episodic podcasts, and so on (note 1). Positioned precariously between official/commercial transmedia storytelling systems (Jenkins 2006:93–130) and the unofficial/gifted exchange of texts within fandom, ancillary content models downplay their commercial infrastructure by adopting the guise of a gift economy, vocally claiming that their goal is simply to give fans more—more "free" content, more access to the show's creative team. The rhetoric of gifting that accompanies ancillary content models, and the accompanying drive to create a community founded on this "gifted" content, is arguably more concerned with creating alternative revenue streams for the failing commercial model of television than it is with fostering a fan community or encouraging fan practices. Grappling with the growing problem of time-shifting, ancillary content models create a "digital enclosure" (Andrejevic 2007:2–3) within which they can carefully cultivate and monitor an alternative, "official" fan community whose participatory value is measured by its consumption of advertisement-laced ancillary content.
Sounds grim, right? And let's face it, some of these sites are pretty grim. Last spring, I stumbled across an "official fan site" for The Sarah Connor Chronicles, hosted on Fox Television's website but outsourced to some specialized "official fan site in a box" web company whose name I've forgotten. It was all very modular -- here's your episode recaps, here's your character guide, here's your discussion boards, here's your wiki, here's where you can post your fan fiction and fan videos. The whole thing looked pretty ugly, and felt like something of a fannish ghost town. There were people there, but it didn't seem particularly thriving or vibrant, as communities go.
( return of the cultural dupe )
But outside of these "ancillary content models" there are tons of fans who seek out some kind of interaction or engagement or common space with the corporate and creative powers that be -- through cons, and the blogs of showrunners and producers and writers, and Twitter, and other proliferating means. That's certainly not everyone's cup of tea, but it's not exactly false consciousness either, and it's common in types of fandom where there's less of a gulf and more of a continuum between "fan" and "pro/PTB" like comics and science fiction books.
So I'd rather complicate the "threat or menace?" approach to official fan sites and related corporate close encounters of the fannish kind, or at least restore an account of fans' myriad agency, pleasures, and investments in those spaces and interactions.
Ancillary content models, which are typically constructed around television series with cult or fannish appeal and located on the show's official (network-sponsored) Web site, offer audiences a glut of "free" narrative and behind-the-scenes content in the form of Webisodes, Web comics, blogs, video blogs, episodic podcasts, and so on (note 1). Positioned precariously between official/commercial transmedia storytelling systems (Jenkins 2006:93–130) and the unofficial/gifted exchange of texts within fandom, ancillary content models downplay their commercial infrastructure by adopting the guise of a gift economy, vocally claiming that their goal is simply to give fans more—more "free" content, more access to the show's creative team. The rhetoric of gifting that accompanies ancillary content models, and the accompanying drive to create a community founded on this "gifted" content, is arguably more concerned with creating alternative revenue streams for the failing commercial model of television than it is with fostering a fan community or encouraging fan practices. Grappling with the growing problem of time-shifting, ancillary content models create a "digital enclosure" (Andrejevic 2007:2–3) within which they can carefully cultivate and monitor an alternative, "official" fan community whose participatory value is measured by its consumption of advertisement-laced ancillary content.
Sounds grim, right? And let's face it, some of these sites are pretty grim. Last spring, I stumbled across an "official fan site" for The Sarah Connor Chronicles, hosted on Fox Television's website but outsourced to some specialized "official fan site in a box" web company whose name I've forgotten. It was all very modular -- here's your episode recaps, here's your character guide, here's your discussion boards, here's your wiki, here's where you can post your fan fiction and fan videos. The whole thing looked pretty ugly, and felt like something of a fannish ghost town. There were people there, but it didn't seem particularly thriving or vibrant, as communities go.
( return of the cultural dupe )
But outside of these "ancillary content models" there are tons of fans who seek out some kind of interaction or engagement or common space with the corporate and creative powers that be -- through cons, and the blogs of showrunners and producers and writers, and Twitter, and other proliferating means. That's certainly not everyone's cup of tea, but it's not exactly false consciousness either, and it's common in types of fandom where there's less of a gulf and more of a continuum between "fan" and "pro/PTB" like comics and science fiction books.
So I'd rather complicate the "threat or menace?" approach to official fan sites and related corporate close encounters of the fannish kind, or at least restore an account of fans' myriad agency, pleasures, and investments in those spaces and interactions.